Payments and selling
Charge for access to your app with subscriptions or one-time purchases.
Selling your app
Charge for access to your app with subscriptions or one-time purchases. Share a free remix link when you want others to make their own copy.
Refunds and cancellations
How to handle refund requests and what happens when a customer cancels.
Setting prices and subscriptions
Pick a price model that fits your app — monthly, yearly, one-time, tiered, or all of the above.
Identity verification not working
If your payout identity verification keeps failing or looping, here's what to check — and how we escalate to our payments partner if it's still stuck.
Test your checkout without paying
Run a real $0 purchase through your own checkout to confirm the whole buy → sign in → access flow works — before a single customer arrives.
Payment fees explained
What it costs to collect money through your Overskill app. Payments run on Whop. You pay Whop's published rates.
Paying affiliates to promote your app
If you sell your app through Overskill Payments, it already has an affiliate program built in — commissions are tracked on your product's referral links and paid automatically, and your affiliates don't need an Overskill account.
Why your app cannot take payments even though you are verified
Being verified for payouts is not the same as being approved to accept payments. Finish your business details to unblock checkout.
Identity verification — what and why
Before you can cash out, you'll verify your identity. Standard banking compliance. About 5 minutes.
Whop is retiring its older checkout on October 21
Whop is turning off its older built-in checkout on October 21, 2026. Some older Overskill apps still use it. Here's how to tell whether your app does and what to do.
Checkout only works on your live app link
The preview window inside the editor can't run a real checkout. Test on your live app address instead — and here's how to tell which one you're looking at.
Apple Pay on your checkout
Apple Pay needs a one-time domain verification in your Whop dashboard before it shows up in your app's checkout. Here's how.
Why checkout is not working on my app
Checkout fails for exactly four reasons, and only one of them is your account setup. Work through them in this order — unpublished app first, then the address you're on, then the price you're pointing at — before you touch your verification.
Setting up VAT-inclusive pricing & discount codes for your paid app
Selling in euros, pounds, or kronor? Build VAT into your price instead of adding it on top — plus how to create discount codes for your plans.
Paid membership roles on new apps
Newer generated apps can add a paid role (usually Pro Member) when you describe a paid membership. Paying grants it. Canceling removes it.
Checkout styles your app can build
Pricing tables, free-trial paywalls, upgrade prompts, order add-ons, members-only areas — five checkout patterns the builder composes in your app's own look, with a prompt to copy for each.
Which payment methods will my buyers see?
Cards always — and Apple Pay, Google Pay, PayPal, Cash App, and local bank methods appear automatically based on where your buyer is and how your plan is priced. Nothing to switch on.
Selling Call Now to a client: step-by-step setup
How to customize, publish and deliver the Call Now lead app to a local business, start to finish.
Selling access to your app vs. selling products through your app
The Monetize dashboard is for charging people to use your app. Selling products or services from inside your app (a store, a cart) is a separate setup.
Why did I get a Whop email about an API key or username I don't recognize?
A Whop setup email arrives the moment your workspace is created. It's expected — here's what it means and what (not) to do.